Activision Has Revealed Everything About Skill-Based Matchmaking
Activision has just dropped a detailed bombshell by revealing the inner workings of skill-based matchmaking. This controversial algorithm-driven mechanic has seemingly plagued Call of Duty users for years â and now, a grand reveal has shaken things up. This breakdown was promised by Activision months ago, and now that itâs here, some all-important questions have been answered. In a lengthy blog post, Activision broke down everything you could need to know about matchmaking in Call of Duty â finally.
So, read on to learn everything about SBMM. Itâs about time we had this information laid out on the table. There are some tidbits below that may surprise you, too.
Skill-Based Matchmaking Revealed For All
In the blog post, Activision takes a deep dive into all things matchmaking-related.
It was stressed that the biggest contributor to the matchmaking algorithms is connection. Itâs the most important factor; the matchmaking process tries to align you with the best data centres based on your ping and pair you up with similarly equipped players. Behind that, it was said that âtime to matchâ is the next most important factor, which is being constantly tweaked to give players as little time waiting for a match as possible. In total, there were eight areas outlined by Activision as contributing to the âmultiplayer matchmaking processâ:
Connection
Time to Match
Skill/Performance
Platform
Voice Chat
Input Device
Recent Maps/Modes
Playlist Diversity
However, a lot of weight is also given to skill â and this is where âskill-based matchmakingâ starts to get fleshed out. In the sizeable blog post, Activision highlighted several elements of a playerâs profile that are taken into consideration by SBMM: kills, deaths, wins, losses, accuracy, and more. It was detailed as being a âfluid measurementâ thatâs always being updated as you play, and itâs not just used when matching you with opponents, but also teammates.
Surprisingly, Activision confirmed that skill-based matchmaking has existed since 2007 with the release of Call of Duty 4: Modern Warfare. This was the first âbigâ multiplayer game for the Call of Duty series, and since it dropped, these algorithms have remained in a constant state of flux. Through SBMM, Activision tries to âensure that the disparity between the most skilled player in the lobby and the least skilled player in the lobby isnât so vast.â
Answering The Important Questions
There were various key questions called out and answered by Activision in the blog post. For instance, it was stressed that player engagement time (time played) isnât a factor when it comes to matchmaking, nor is the amount of money a player has spent on bundles and skins. It was also made clear that skill-based matchmaking doesnât have an impact on hit registration, visibility, aim assist, or damage â which has long been a claim by beleaguered players.
Activision confirmed that it never uses bots in Call of Dutyâs multiplayer modes, and streamers or content creators do not get any preferential treatment. That has been a claim made by envious viewers for the longest time, especially when watching âpartneredâ streamers broadcast their content.
Finally, Activision stressed that itâll continue to refine these algorithms over time to avoid âsweatyâ lobbies. Tests have been carried out in the past to remove SBMM entirely from some game modes, but it has reportedly ended in decreased retention, which is something Activision understandably wants to avoid.
So, there it is â itâs all out in the open.
For more Call of Duty news, stay tuned to Esports.net
Ok