New Gran Turismo 7 Physics Seem To Be Having Some Teething Issues

Yesterday, Gran Turismo 7 received its biggest update in a while, bringing six new cars and a returning track in the shape of the much-loved Eiger Nordwand. The other big addition was a totally overhauled physics model, designed to add an extra touch of realism to the game.

Generally, the new physics seem to have done a good job, but they’ve also led to some bizarre glitches, with truly hilarious results.

The issues seem to happen only in certain conditions. According to GTPlanet, they often, but not exclusively, affect cars that have been engine swapped, with the Volkswagen Sambabus and Abarth 595 in particular cropping up again and again in the clips that have surfaced.

It’s not just these two, though – other clips have popped up showing Mitsubishi Evos and plenty of others engaging in some very strange behaviour. Essentially, something in the new physics model sends certain cars haywire when certain conditions are met – launching them skywards in the style of the Grand Theft Auto IV swing glitch, or making them bounce up and down on the spot.

The glitches seem to mainly – but again, not exclusively – affect AI-controlled vehicles. Even more bizarre is the fact that it can happen not just on track, but in menu screens, the GT Auto section of the game and even the Scapes photo mode, as demonstrated by a particular favourite clip of ours in which a VW campervan bounces its way off a cliff face before launching itself into low-earth orbit at the last second.

If you want to experience this yourself, then be quick – Polyphony Digital has already confirmed it’s working on a fix for the issue, posting on X that (in perhaps the understatement of the decade) that “Unintended vehicle behaviour is produced when a particular car setting is set within Car Settings.” You don’t say.

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