Indiana Jones And The Great Circle Update 3 Now Live On Xbox

Bethesda and MachineGames have released Indiana Jones and the Great Circle Update 3 – and the patch contains plenty of new features and bug fixes across all platforms.

Those new features are primarily for PC players, focusing on frame generation and high-end ray tracing features like path tracing on AMD hardware – which you can read more about via the team’s blog post.

As for the rest of the update’s tweaks and fixes, those are applicable to Xbox as well, so we’ll throw the remainder of the Indiana Jones Update 3 patch notes down below:

Indiana Jones And The Great Circle Update 3 Patch Notes
Quality of Life Updates

Repair kits can now also be used by selecting them directly from the inventory (Rather than only by selecting your broken weapon or tool!)

Bug Fixes — Minor Spoilers Ahead!
General

Fixed an issue where players would be unable to use ladders, squeeze through walls, or climb vines in Sukhothai; particularly during the Blessed Pearl mission
Fixed an issue that could prevent players from picking up certain medicine bottles in the Vatican
Fixed an issue that could temporarily stop you from being able to punch or block if you had picked up an item while the game was saving
Fixed an issue where the camera could be stuck in third person when backing out of certain third-person interactions
Fixed an issue where the player and enemies might take damage while walking through an open doorway after restarting a checkpoint
Fixed issue where notes might clip through the front of the screen when inspecting them
Fixed an issue where players could accidentally drop their Camera or Lighter while inspecting items for purchase
Fixed an issue that could make items disappear if players tried to pick up objects while vaulting over objects
Fixed an issue where inspectable items could be lost if picked up at the same moment an enemy punched you
Fixed an issue that could make the “Restricted Area” HUD marker to be offset after restarting a checkpoint
Fixed an issue where camera shake would permanently occur when revisiting Gizeh
Fixed an issue where a bullet could be seen in the Luger chamber even when the gun is empty
Fixed an issue where players could pour wine from their Camera in the Five Sacred Wounds puzzle
Fixed an issue where the player’s view could be tilted after being released from a whip pull by Voss
Fixed an issue that caused enemy soldiers leaning on objects to spin unnaturally when alerted by the player

Graphics

Fixed remaining issues where animation update rate was inconsistent in some cutscenes, causing visible shaking or stuttering
Fixed issue where the pouring water streams were not visible during the initial collapse of the Ziggurat in Sukhothai
Fixed an issue that let players see out of world in the Vatican Dig Site

Missions and Quests

Fixed an issue where players could not take a photo of Uncle Sunan when revisiting Sukhothai, or after skipping a cutscene between Sunan and Pailin
Fixed an issue that could prevent collecting the ‘Fried Egg’ Field Note in Sukhothai, and the Ostracan Shard in Gizeh after restarting checkpoints
Fixed an issue that could prevent players from being able to turn in Radio Frequencies at the radio stations when revisiting Sukhothai (since Gina would not be present)
Fixed an issue where players could not unlock the “Shadows out of Time” achievement if they had any Ancient Relics placed in the Puzzle Boards in Iraq. (I.e. if you did not have all 50 Relics in your inventory.) For players who have already completed the puzzle, simply revisiting Iraq will now unlock the achievement
Fixed an issue where collecting the last ancient relic for “Riddles of the Ancients” did not update the counter in the UI, giving the impression there was still another to collect. Also fixed issues where this mission had no description on your map information, and certain Ancient Relic markers did not appear on the Sukhothai and Vatican maps
Fixed an issue that could prevent the players from re-collecting Khmer Cogs if they changed the puzzle difficulty after solving the Khmer Gate puzzle
Fixed an issue where the player could obtain the rebreather in Sukhothai before ever getting the objective to talk to Tongdang, preventing the player from getting the next mission objective
Fixed an issue where Field Notes could still be tracked even when all notes had been collected
Fixed several issues where an unneeded note marker would appear under the world
Fixed an issue where Adventure Books were not shown on the map after acquiring the Ziggurat Guide in Iraq
Fixed an issue where Ability Book and guide markers appeared on the Sukhothai map before players acquired the guides from Tongdang
Fixed an issue where certain map markers near the end of the Vatican level did not appear on the main map, but only on your local map
Fixed an issue where taking photos of the monkey posters in Sukhothai did not remove their in-world markers
Fixed an issue where the cogwheel markers might not appear if players purchased the map information pamphlet after a certain point in Sukhothai
Fixed an issue where the main Sukhothai main map could be lost if you put it down after inspecting it (instead of collecting it)
Fixed an issue where Gina would not leave Wat Si Sawai if you left the temple while she was talking with Aran
Fixed an issue that could prevent the desk drawer being opened in the poker tent in Gizeh
Fixed an issue where Gina could open the cavern door in Iraq by herself, leading to the cavern being empty of all enemies
Added additional voice lines to help the player understand that they should run away from the Nephilim in the dream sequence in Sukhothai, rather than fight
Fixed an issue where players could not pick up the Priest outfit from Antonio if they tried to do it too quickly
Fixed an issue that prevented players from getting into the boat in the escape from the Hotel sequence in Sukhothai if they pushed the interact button too many times
Fixed an issue where players could spawn inside the ground when revisiting Sukhothai
Fixed an issue where the last objective of a mission was still displayed on the HUD after all Adventures and Field Work were completed in a level
Fixed an issue where the World of Knowledge quest could complete when arriving outside the Vatican for the first time
In Marshall College, we increased the visibility the outlines of the cat mummy photo and gramophone record (in Indy’s office) from further away

Audio

Fixed an issue where Indy would repeat his line about, “The Yeak in the water,” whenever surfacing from a dive in Sukhothai
Fixed an issue where Indy would repeat dialogue about Voss’s gold stash in Sukhothai (“Well you’re not bribing anyone with this, Voss”), long after having completed that mission
Fixed an issue where Gina would repeat her lines from the ambush (“That was too close”) while you are in the boat. Please note this will, unfortunately, not correct the issue for players who are currently experiencing the bug, but it will prevent it from happening again
Improvements to combat and stealth music transitions, to make them more seamless
Added sound for heavyweight enemies breaking out of a clinch
Raised the volume of the enemy mounted machineguns in Sukhothai hotel shootout
Corrected the sound type when walking on the boat near Forrestal’s camp in Peru
Fixed Annika Lund’s effort voices in Sukhothai when she is traversing objects
Updated Indy’s effort voices when sliding
Added sounds for when Indy pushes the dragon statue at the Fountain of Sacrament
Fixed Indy repeating the same VO line when picking up recipe note in Borgia Tower
Fixed issues where environmental sounds disappeared or were incorrect in several locations in the Vatican and Sukhothai
Fixed an issue where voice reactions to getting hit from a dart in Peru would get cut off prematurely
Added voice lines when photographing the sewer bridge and Great Tower Hall in the Vatican
Stopped Indy from repeating his voice lines when returning to speak to Aran, or when cancelling your interaction with the Prayer Wheel in Sukhothai
The music during the game loading sequence is now affected by the overall volume setting

Stability

Fixed a freeze that could occur when skipping the credits at the end of the game shortly after loading a save
Fixed several crashes that could occur in very specific circumstances in the following states:

While writing out a save game
When picking up and interacting with objects
When updating hints while using Indy’s camera
After updating gamepad bindings and then moving to a new location
When inspecting Laura’s journal in Voss’ office in Gizeh
In certain UI states

PC Specific fixes

Fixed an issue that could cause the game to crash at startup with some graphics cards
Many fixes and improvements have been made to environment lights, to present a more natural appearance when Path Tracing is enabled
Fixed an issue where Nvidia Low Latency mode would cause inconsistent frame rates
Fixed issue where Nvidia Frame Generation became disabled when HDR was toggled on
Fixed an issue that could prevent Xbox Cloud saves from being loaded on the Steam release of the game
Fixed an issue where game did not render correctly if using DLSS at 3440×1440 resolution in Widescreen picture framing
Fixed an issue where players could be partially control locked when opening and closing the Game Bar overlay
Fixed an issue where Indy’s hair was missing in reflections when using Path Tracing
Fixed some issues with light leaks in underground locations in Gizeh when Path Tracing is enabled

Xbox Specific fixes

Fixed an issue where some lamps / light sources would flicker or turn off, depending on viewing angle.

Localization

Many text corrections and updates to menu text and subtitles across all languages
Various fixes to voiceover localization in many languages
Fixed some errors on stone tablet inscriptions in Gizeh and in Marshall College
Fixed some errors in the street and shop signage in Shanghai

Additional Notes
We are looking into adding support for other community requested features, such as HUD modification, and support for Nvidia RTX hair in future updates!

Tell us if you’ll make use of these Indiana Jones tweaks & fixes down in the comments.

[source bethesda.net]

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