All Concord Characters and Abilities

August 9, 2024
| Tags: Features
| Author Diana D’Estefano

Concord is a new hero shooter, similar to Overwatch, that gives you the possibility to choose between different characters, each of which has different abilities. In this article, therefore, we will give you all the information you need regarding the Concord characters so that you can choose the one that best suits your way of playing.

In Concord, two teams of five players will compete against each other on different maps and game modes. Therefore, choosing the right character to rely on is definitely a very important thing. It is not enough to just have a close-knit team; you also need to be able to master the playstyle of your hero, so this is why it is essential to also know the abilities of each of them and not just their playstyle.

All Concord Characters and Their Abilities
Concord gives you the chance to choose between 16 different characters, each with their own characteristics. Below, therefore, is everything you should know about them.

1-Off

Crew Bonus: Anchor – Increased Healing Received
Primary Weapon: CC-1090 Industrial Vacuum
Secondary Weapon:  Pressure Blaster
Ability 1: Air Barrier – Place a projectile-delecting cylinder of air. Gain chargers by filling your Industrial Vacuum
Ability 2: Trash Bomb – Bouncing, exploding projectile of compressed trash. Gain charges by filling your Industrial Vacuum
Passive Ability:

Scrap Detector: Objects that can be vacuumed are highlighted
Tough as Nails: Incoming body damage is reduced

Star Child

Crew Bonus: Breacher – Faster Dodge Cooldown
Primary Weapon: Skullbreaker Shotgun
Ability 1: Rage Rush – Charge forward with the protection of Diamond Skin
Ability 2: Power Slam – Slam the ground for an area damage melee attack
Passive Ability:

Diamond Skin: Grants Armor while Rage Rush or Power Slam is active
Berserker: Kills refresh all ability energy

Daveers

Crew Bonus: Breacher – Faster Dodge Cooldown
Primary Weapon: MK 5 Burnite Grenade Launcher
Ability 1: Ignition Dart – Fire damage dart that ignites Burnite pools on contact
Ability 2:

Power Slam
Burnite Canister: Splashes self-igniting Burnite pools across an area

Passive Ability: Volatile Chemicals – Burnite pools can be ignited by fire damage from allies

Daw

Crew Bonus: Tactician – Faster Reload Speed
Primary Weapon: 320 Sanctuary Burst Rifle
Ability 1: Healing Pad – Drops a healing device that heals nearby allies’ health
Ability 2: Safety Dome – Creates a durable protective dome that blocks projectiles
Passive Ability : Second Wind – Heals a small amount during dodge

Lark

Crew Bonus: Tactician – Faster Reload Speed
Primary Weapon: Razorpod Launcher
Ability 1: Transplant Pod – Drops a pod that Lark can return to on second activation
Ability 2: Spore Seed – Drops a growing spore on the ground. Standing in the spore’s area grants haste and damage resistance to allies. Enemies are slowed and vulnerable
Passive Ability: Funal Resistance – Damage resistance stacks with active spores on the map

It-Z

Crew Bonus: Haunt – Improved Mobility
Primary Weapon: EL/120 Electrostatic SMG
Ability 1: Cosmic Slip – Tosses a sphere of energy. On secondary activation, It-Z will move instantly to the orb’s location
Ability 2: Scramble Rebound – Throws chaos energy that will disrupt the enemy’s weapon. On contact, it returns to It-Z and supercharges her weapon
Passive Ability: Mirror Image – Dodging or using Cosmic Slip leaves behind a decoy

Lennox

Crew Bonus: Warden – Longer Weapon Range
Primary Weapon: HL-4 “Bell Ringer” Heavy Handgun
Secondary Weapon: Chesterly Model 3 Revolver
Ability 1: Exploding Knife – Throwing knife that explodes on impact
Ability 2: Claxton Healing – Regenerates health over a brief duration
Passive Ability: Gunslinger – Emptying a weapon and quickly swapping to a new weapon will reload the stowed weapon

Duchess

Crew Bonus: Ranger – Improved Weapon Recoil
Primary Weapon: BA02 Submachine Gun
Ability 1: Construct Wall – Creates a wall that blocks sight and enemy movement
Ability 2: Ruinous Blast – Projects an area that implodes after a delay. Enemies in the blast take damage and become vulnerable
Passive Ability: Austorium Resistance – No self-damage from personal blasts

Vale

Crew Bonus: Warden – Longer Weapon Range
Primary Weapon: Monarch “Long 52” Sniper Rifle
Secondary Weapon: Monarch Sidearm
Ability 1: Leap – Bionically enhanced vertical leap
Ability 2: Trip Mine – Thrown mine that attaches to surfaces and detonates when triggered by an enemy
Passive Ability: Peak Performance – Faster rifle handling on headshot

Emari

Crew Bonus: Anchor – Increased Healing Received
Primary Weapon: Rotary Scrap Cannon
Ability 1: Armor Generator – Generates an area that grants allies Armor and it stacks over time
Ability 2: Projectile Shield – Destructible barrier that blocks incoming projectile
Passive Ability: Tough as Nails – Incoming body damage is reduced

Roka

Crew Bonus: Haunt – Improved Mobility
Primary Weapon: SAL-90 Light Missile Launcher
Ability 1: Hover Thrusters – Activate in air to hover in place. Cancel with secondary activation
Ability 2: Blast Dive – Blast to ground and deal damage in an area on impact
Passive Ability:

Explosive Jump: Blasts a damaging explosion on double and triple jump
Missle Lock: Aiming down sights will target-lock an enemy

Teo

Crew Bonus: Ranger – Improved Weapon Recoil
Primary Weapon: ZEG-12 Guild Guard Rifle
Secondary Weapon: CL ROC 99 Guild Guard Rifle
Ability 1: Smoke Grenade – Detonates in a cloud of smoke that blocks sight
Ability 2: Cluster Grenade – Frag grenade that scatters secondary explosives in a tight area
Passive Ability: Tactical Weapon Sights – Can see enemies through smoke while aiming down sights

Haymar

Crew Bonus: Warden – Longer Weapon Range
Primary Weapon: Flameshot Bow
Ability 1: Blinding Flash – Projectile that blinds enemies near its explosion. Can be detonated manually with secondary activation
Ability 2: Wall of Fire – Projectile that creates a wall of fire in the direction it was thrown
Passive Ability: Flameshot Charge – Aiming down sights for a short duration will overcharge the primed projectile

Hyps

Crew Bonus: Tactician – Faster Reload Speed
Primary Weapon: Silenced NC-9 Burst Pistol
Ability 1: Surveillance Trap – Trap that reveals enemies when triggered. Persists between rounds. Can be harvested for ability charges after activation
Ability 2: Disruption Grenade – Disrupts enemies abilities and damages shields. Throwing this will reset your dodge cooldown
Passive Ability:

Active Stealth: Dodging activates stealth for a limited duration
Lookout: When defeated, your assailant will be revealed to your team

Jabali

Crew Bonus: Ranger – Improved Weapon Recoil
Primary Weapon: Pulse-Guides Seeker Rifle
Ability 1: Life Pulse – Thrown orb that creates a healing aura around an ally when absorbed
Ability 2: Hunter Orb – Offensive orb that seeks out and damages enemies
Passive Ability: Life cycle – Eliminations or Hunter Orb hits recharge Life Pulse

Bazz

Crew Bonus: Haunt – Improved Mobility
Primary Weapon: Carbon Steel Throwing Knives
Ability 1: Lunging Strike – Lunge towards enemies with a deadly melee strike
Ability 2: Scourge Star – Thrown item that applies the Vulnerable debuff to an enemy, increasing damage health to them
Passive Ability: Beacon Blades – Hitting an enemy with Throwing Knife will Track them for a short duration

Diana has been a huge fan of video games since she was a child. She started her “career” with Nintendo and then moved on to other platforms as well. Although she is a big fan of horror games, she plays almost all genres fearlessly. She writes news, reviews, guides, and features about both AAA and indie games.

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