Golden Lap Preview: 5 Things To Know About This Retro Take On F1 Management
Motorsport management games are in something of a boom at the moment, no small part thanks to the return of the officially licensed F1 Manager titles.
For some though, they can be a little complex ā or just too grounded in the modern era. This is where Golden Lap steps in, a new title from indie developer Funselektor Labs, with a simple take on ā70s Formula One.
Weāve had our hands on a preview demo of the game, and here are a few things weāve learned.
Itās easy to pick up One of the biggest hurdles of getting into F1 Manager is just how complex it is. Thatās a good thing for diehards, but for newbies or those who donāt fancy investing huge chunks of time into a game, it can be a problem.
By contrast, getting started in Golden Lap is a very simple affair. Pick a team (our demo build only had one available to pick), sign your drivers, an engineer and a crew chief, pick a sponsor then set a direction for car development. That one isnāt too in-depth, with conservative, balanced or āexperimentalā options which will determine the stats for your car.
Once thatās all done, itās straight to your first race. Qualifying is a simple affair: send your driver out, tune the car when theyāre back (more on that shortly), send them back out and hope for the best, rinse, repeat.
Races arenāt much more complex, either. You can choose how aggressive your drivers should or shouldnāt be, and then just make sure theyāre on the right tyres at the right time.
Car development is straightforward but needs work Between races, you have two options to improve your car. The first is to spend a small amount on upgrading one of three existing parts ā engine, chassis or handling ā which gives a small performance boost but mostly focuses on reliability.
Alternatively, for a little bit more spend you can build a new part. These offer big gains in performance but generally are less reliable than the parts you replace them with.
In theory, it is a simple but effective option but it has a bit of a problem at the moment. Reliability doesnāt seem to factor in all that much ā across two seasons I had one car failure ā which feels odd for a game set in the ā70s. Most of my money was put into building new parts, with little incentive to improve them and without a dramatic cost increase.
Thereās more to tuning than meets the eye Tuning isnāt all that in-depth, which fits the vibe of the game perfectly. In qualifying, your drivers will earn up to 20 hexagons which can be cashed in for a random number of points towards your engine, chassis or handling.
On the face of things, simply aiming for more points might seem the logical thing but thereās a bit of a twist. At the end of each bar is a thin golden zone, followed by a bit of red. The target is to land your points in the golden zone – between 80-85 – or risk hitting the red and being set back massively. This is one I found out the hard way.
Itās an interesting risk/reward addition that does add a little bit of jeopardy to chasing marginal gains.
Drivers can, and will, die This one caught me off guard. In a race, a red flag came out for what the game described as a nasty-looking accident. This I assumed would be simple filler text to add some visualisation, but nothing more.
Imagine my surprise after the race then to be met with a notification that the driver involved had died, and would unceremoniously be replaced with another for the next race.
Itās a morbid but unique nod to the era of F1 itās inspired by and adds that little bit of suspense to your hopes of winning a championship knowing your star driver could be killed in a race at any moment.
Itās quite addictive The best thing I can say for Golden Lap at this stage is that once my two-season run in the demo was up, I was disappointed. Not at the game, but the fact I couldnāt play more of it.
Short seasons of only five races keep things fast-moving, and the result is something truly addictive. Weāll reserve our final verdict for the gameās full release, but the signs of an indie gem are there.
If youāre keen to try Golden Lap for yourself, a playable demo ā identical to the one weāve played ā is now available on Steam until 17 June.