Golden Lap Preview: 5 Things To Know About This Retro Take On F1 Management

Motorsport management games are in something of a boom at the moment, no small part thanks to the return of the officially licensed F1 Manager titles.

For some though, they can be a little complex ā€“ or just too grounded in the modern era. This is where Golden Lap steps in, a new title from indie developer Funselektor Labs, with a simple take on ā€˜70s Formula One.

Weā€™ve had our hands on a preview demo of the game, and here are a few things weā€™ve learned.

Itā€™s easy to pick up One of the biggest hurdles of getting into F1 Manager is just how complex it is. Thatā€™s a good thing for diehards, but for newbies or those who donā€™t fancy investing huge chunks of time into a game, it can be a problem.

By contrast, getting started in Golden Lap is a very simple affair. Pick a team (our demo build only had one available to pick), sign your drivers, an engineer and a crew chief, pick a sponsor then set a direction for car development. That one isnā€™t too in-depth, with conservative, balanced or ā€˜experimentalā€™ options which will determine the stats for your car.

Once thatā€™s all done, itā€™s straight to your first race. Qualifying is a simple affair: send your driver out, tune the car when theyā€™re back (more on that shortly), send them back out and hope for the best, rinse, repeat.

Races arenā€™t much more complex, either. You can choose how aggressive your drivers should or shouldnā€™t be, and then just make sure theyā€™re on the right tyres at the right time.

Car development is straightforward but needs work Between races, you have two options to improve your car. The first is to spend a small amount on upgrading one of three existing parts ā€“ engine, chassis or handling ā€“ which gives a small performance boost but mostly focuses on reliability.

Alternatively, for a little bit more spend you can build a new part. These offer big gains in performance but generally are less reliable than the parts you replace them with.

In theory, it is a simple but effective option but it has a bit of a problem at the moment. Reliability doesnā€™t seem to factor in all that much ā€“ across two seasons I had one car failure ā€“ which feels odd for a game set in the ā€˜70s. Most of my money was put into building new parts, with little incentive to improve them and without a dramatic cost increase.

Thereā€™s more to tuning than meets the eye Tuning isnā€™t all that in-depth, which fits the vibe of the game perfectly. In qualifying, your drivers will earn up to 20 hexagons which can be cashed in for a random number of points towards your engine, chassis or handling.

On the face of things, simply aiming for more points might seem the logical thing but thereā€™s a bit of a twist. At the end of each bar is a thin golden zone, followed by a bit of red. The target is to land your points in the golden zone – between 80-85 – or risk hitting the red and being set back massively. This is one I found out the hard way.

Itā€™s an interesting risk/reward addition that does add a little bit of jeopardy to chasing marginal gains.

Drivers can, and will, die This one caught me off guard. In a race, a red flag came out for what the game described as a nasty-looking accident. This I assumed would be simple filler text to add some visualisation, but nothing more.

Imagine my surprise after the race then to be met with a notification that the driver involved had died, and would unceremoniously be replaced with another for the next race.

Itā€™s a morbid but unique nod to the era of F1 itā€™s inspired by and adds that little bit of suspense to your hopes of winning a championship knowing your star driver could be killed in a race at any moment.

Itā€™s quite addictive The best thing I can say for Golden Lap at this stage is that once my two-season run in the demo was up, I was disappointed. Not at the game, but the fact I couldnā€™t play more of it.

Short seasons of only five races keep things fast-moving, and the result is something truly addictive. Weā€™ll reserve our final verdict for the gameā€™s full release, but the signs of an indie gem are there.

If youā€™re keen to try Golden Lap for yourself, a playable demo ā€“ identical to the one weā€™ve played ā€“ is now available on Steam until 17 June.

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