Hades 2 is off to a hot start, from its action and tunes to its gods
Supergiant Games is one of those rare studios, whose resume of stellar games has essentially ensured I will always be interested in their next project. Bastion, Transistor, Pyre, and Hades were all excellent in their own ways. But going into Hades 2, I was curious just how this studio would tackle a sequel, a first for the team.
Turns out, I didnāt really need to worry. Iāve hit the āend screenā of the Hades 2 Technical Test, and all I want to do is play more Hades 2.
Death to Chronos The slice, available as the Hades 2 Technical Test, is essentially the opening of the game. And much like Supergiantās other games, it starts a bit in media res. You are MelinoĆ«, the Princess of the Underworld. Your mission is simple: Death to Chronos. The Titan of Time has, in some way, up-ended your happy home life. So rather than escaping up and out of hell, youāre diving down towards it with vengeance in mind.
There are a few returning faces here. Some of the gods, like Demeter, Poseidon, and Aphrodite are back, decked out in new designs. Thereās more newcomers joining the lineup of recurring gods and deities, too. Headmistress Hecate plays the āHadesā role, running the base of operations back home. Odysseus and Nemesis hang out around the Crossroads, a spritely shade named Dora hangs out in MelinoĆ«ās room, and more gods to offer their boons. Apollo and Hestia are nice surprises, and Hephasteus is already a fan-favorite for his incredible design.
Screenshot by Destructoid And the designs really are something else. Supergiantās always had excellent character designs, but Hades 2 sees them showing off with both newcomers and revisions of old characters. Put plainly, everyone is hot. The diversity of styles and types here is more than welcome, and really, the nigh-feral reaction from fans as they share the god designs online is more than merited. Even small touches, like MelinoĆ« donning new attire when she gets a special dress from Arachne, give Hades 2 a familiar-but-fresh visual upgrade.
Hades 2 doesnāt just shift in terms of verticality, though. MelinoĆ« doesnāt have the same weapons as Zagreus, and doesnāt employ the same tactics either. One major area where the former differentiates themselves from the latter, maybe the biggest difference between Hades and Hades 2, is in its magic. Or rather, witchcraft.
Screenshot by Destructoid
Witchesā brew In the first Hades, Zagreus had a simple but effective set of tools: Dash, Attack, Special, Cast. For Hades 2, MelinoĆ« has the same button layout, but expanded thanks to her magical abilities as a witch. Basically, the three offensive buttons ā Attack, Special, Cast ā can be held to charge up an empowered āOmegaā version, which adds effect in exchange for some of MelinoĆ«ās magic bar.
The magic bar and how it expands MelinoĆ«ās actions, compared to Zagās, is probably my favorite part of Hades 2 so far. Just with the starting weapon, a staff, MelinoĆ« can charge up the Attack to send out a column of magic power, striking enemies ahead of and behind her. Or the magic circle Cast can be used to bind and damage foes, if you can charge and position it properly.
Image via Supergiant Games
Thereās a constant risk-and-reward of how much magic you can expend and when itās safe or dangerous to do so. Launching these āOmegaā versions take time to charge up and launch, so it can leave you vulnerable to enemies while youāre prepping them.
MelinoĆ«ās magic means that the Boons from the Olympians can have interesting new effects, too. I was curious how, with gods like Demeter and Poseidon returning, Supergiant would make them feel different from their original versions. But adding the ability to still use tools like Aphroditeās Weaken, within the toolset of these new attacks, works super well. Build-crafting on the fly feels really fun, and I didnāt really disparage seeing the returning faces among new Boon options.
A deep dive It should go without saying, but I do need to write it at least once: Darren Korb is killing it again on the Hades 2 soundtrack. There are a lot of familiar and noticeable motifs here, but with a witchy twist. Itās hard to describe, but the music has a dark twist, like youāre playing Hades during a full moon and see a black cat cross your path. I really dig it.
It only took me a few runs to blast through the opening level and make it to the first boss, which marks the āendā of the Technical Test. I can still hop back in and play right now, but Iām not allowed to advance further than that first stratum. Curiously, there seems to be other options for advancing in Hades 2; a conspicuous option to āGo Up?ā lies across the aisle from the āGo Outā option that starts the run. It makes me wonder if Hades 2 has quite a bit more in store for us than we currently realize.
Screenshot by Destructoid Either way, the Technical Test has mostly assured me that Hades 2 is looking extremely good. This alternate take on the pantheon, leaning into the witches-and-magic side of Greek mythology, works extremely well. MelinoĆ« is already compelling, as is her headmistress Hecate and the gathering of characters assembled at the Crossroads. It really speaks for itself that even now, Iām eager to dive back into another run, to test out a new weapon or find some new Boons, even if Iāve only got access to a slice of the eventual whole.
The first Hades felt like an impressive new spin on the roguelite formula, while also combining the strengths of every Supergiant game before it for one big slam-dunk. Hades 2 sees Supergiant returning to the well, and still finding ways to make an even more impressive version of this kind of game. I canāt wait to see more of whatās in store for MelinoĆ«.
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