PS5 Pro Reactions, Destiny Anniversary Feels, And More Of This Week’s Spiciest Takes
Image: Sony / Kotaku / bowie15 (Getty Images), Bungie / Sony, Capcom, Screenshot: Kotaku / Infinite Fall, Brynjar Ă, Sindri H
This week, we got a look at the upcoming $700 PS5 Pro and what it will be capable of when it launches later this yearâamd we have thoughts. We also celebrated a bittersweet milestone with Destiny 2, went hands-on with some Capcom classics, and recommended a few games you should absolutely play. Click through for all the big opinions of the week.
Image: Sony / Kotaku / bowie15 (Getty Images)
Today, Sony officially unveiled the PS5 Pro, a mid-gen refresh of the 2020 PS5 console that boasts some new bells and whistles and a $700 price tag. During the 9-minute-long technical presentation, system architect Mark Cerny showed us all the new features, from advanced ray tracing to an upgraded GPU, and the upcoming consoleâs ability to hit higher frame rates at high resolutions. Some gamers are ecstatic that the PS5 Pro (which costs more than any other game console ever has) can produce beautiful graphics at the highly sought after 60fps, but I couldnât care less. – Alyssa Mercante Read More
Image: Bungie / Sony
This week marks the ten-year anniversary of Destiny, a game that accidentally became my whole personality when it launched back in September of 2014. Iâve loved it since the days of its alpha tests and I still love it now, in the form of Destiny 2. Sometimes itâs been hard to love , whether thatâs due to stumbles in its live-service offerings or its reckless ownership that resulted in years of creative turbulence and constant overhaul. Perhaps, in the wake of mass layoffs earlier this year and these massive changes, the celebration of this tremendous milestone has been somewhat muted, but that hasnât stopped me from getting in my bag about it all. – Moises Taveras Read More
Image: Capcom
Folks, I think Capcom is doing the work that most of the industry seems allergic to. Companies like Digital Eclipse are enshrining historical moments of gaming culture with releases like The Making of Karateka, but Capcom appears to be one of the few AAA devs and publishers actively preserving its own legacy for the future.After all, 2005âs Resident Evil 4 has been ported to every conceivable system since it was released, and the company has recently established Capcom Fighting Collection, a compilation of all its classic fighting games through the years. The latest one of these, subtitled Arcade Classics, focuses on some of my favorite titles like Marvel vs. Capcom games, but itâs also got older gems that Iâm grateful to have any access to at all, which feels like the greater point of preservation efforts like this. – Moises Taveras Read More
Gif: Sony / Kotaku
One of the best things about the flagship Super Mario gamesâthe likes of Galaxy, Galaxy 2, and Odysseyâis the incessant inventiveness. So often theyâll feature a level that makes you exclaim, âThat could have been the basis for a whole game!â So it is with full understanding of the gravity of the claim Iâm making when I say that Astro Bot, Sonyâs wonderful new 3D platformer, has a level that could have been the basis for a whole Mario game. – John Walker Read More
Screenshot: Kotaku / Infinite Fall
It has been seven years since I first set foot in Possum Springs, and some days, it feels like I never left. Maybe itâs because the stories of the people who live in that âidyllicâ town from Night in the Woods just hit that hard. Maybe itâs because my room is covered in figures, shirts, and other miscellaneous paraphernalia from the game, and has been for years. As I write this, the protagonistâs best friend Gregg is staring at me from across the room. A hat that says âCrimesâ on the underside of the brim sits on a rack on my door. I think I just live there. – Moises Taveras Read More
Screenshot: Brynjar Ă, Sindri H
Gaming tags on Steam are used with wild abandon, to the degree that theyâre fairly useless. âPoint-and-clickâ has been reduced to any game with a cursor, and âactionâ appears to mean any game where you move. In general, rather than draw you toward a game, their main use is to warn you off one. And generally, when I see the words âprecision platformer,â I know itâs not for me. I love platforming, but I hate being punished for every imperfectionâjust let me be. So Iâm not sure why I found myself installing Slash/Jump despite its âprecisionâ description. Perhaps it was that it was accompanied by âShortâ and wasnât by âDifficult.â Oh, and also âfree.â – John Walker Read More