Sea Fantasy is an Oops! All Fishing RPG for the reel ’em in sickos out there
Did you pop in Final Fantasy XV only to hitch your Regalia permanently to Galdin Quay? Did you halt progress in Sea of Stars in an effort to filet every single species known to man? If you’re a total fishing freak, there’s an open-world action-RPG on the way for you called Sea Fantasy.
Developed by METASLA, Sea Fantasy is a top-down game with a pixel art aesthetic that promises an “Otherworldly Fishing Open World RPG.” It also says you can “save the world by fishing!,” which might not sound quite as chill as sitting by the dock of the bay should be. That’s because there’s a slightly darker twist here, as you aim to fish for the world’s marine life — known as SeaAZ — while kicking off a story in which the end of the world is imminent.
Sea Fantasy currently has a projected release window set for February 2025 on PC and as-yet-unspecified consoles. While most of METASLA’s first trailer is all about fishing, you can get a glimpse at the larger story that threatens to unfurl near the end.
Imagine dragons (if you dare) Just how “epic” will this tale be? The Steam page doesn’t dive too much deeper into what to expect, but did you see those dragons at the end of the trailer? Yep, you just got sucked into a fishing game only to be tricked into going on an adventure! It’s a real RPG reversal, or so it seems. What we know so far is that you’ll be able to hop on a ship and explore the open world freely, and dive into dungeons in search of treasure. You’ll have to avoid traps along the way, of course. Lest you forget, as the devs put it, “this is not a peaceful fishing game.”
On the other hand, you could also just catch a ton of fish and use the crafting system to make new rods and hooks. Maybe you’ll be able to ignore all those pesky world-saving pleas for a while like every other RPG adventurer worth their salt. Dragons can wait; the door on my sign clearly says “Gone Fishin’.”
Joseph Luster
Joseph has been writing about games, anime, and movies for over 20 years and loves thinking about instruction manuals, discovering obscure platformers, and dreaming up a world where he actually has space (and time) for a retro game collection.
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