Xbox Just Had its Best Showcase Ever – and at the Perfect Time
Amid multiple leaks and rumors, we had a decent idea of what was going to be at this year’s Xbox Games Showcase with seemingly plenty to get excited about. But when the Showcase finally aired, Microsoft did the near-impossible for any company in a fickle social media-fueled age: they exceeded expectations and drew almost universal acclaim. Eighty-four percent of the 10,000+ voters in my X poll graded it an ‘A’ on the academic scale. Ninety-five percent gave it an ‘A’ or ‘B’.
A home run like this would be welcome at any time, but it’s an especially fortuitous one now for both Xbox fans and, no doubt, Xbox employees alike. Confidence had been shaken in recent months, with dedicated fans rankled by Microsoft’s decision to bring some previously exclusive games to other platforms. Worse, Microsoft joined the tragically long list of gaming and tech companies to lay off thousands of employees early in the year and, more recently, shut down four development studios it acquired as part of a $7.5 billion deal just four years ago. Two of those were household names in core-gaming circles: Arkane Austin, who, their recent Redfall misfire aside, had an incredibly impressive track record; and the one that really stuck in the community’s craw, Tango Gameworks. They were not only Xbox’s lone Japanese developer, but they’d had an unquestionably good run, highlighted by their most recent and arguably best game, Hi-Fi Rush.
While Xbox’s best showcase ever can’t erase the human impact on the laid-off developers nor reignite the creative embers that have been snuffed out at the shut-down studios, it is the best way for fans who remain invested in the Xbox ecosystem to move forward with confidence and excitement for the future of the platform. And my goodness did that top-to-bottom brilliant showcase give me confidence and excitement for Xbox.
Call of Duty debuted on Xbox’s stage for the first time since the Xbox 360 era, with Black Ops 6 already looking like it could be one of the biggest and best releases for the series in a half-decade – since Infinity Ward’s excellent Modern Warfare reboot in 2019. Head of Xbox Phil Spencer could barely contain his excitement on stage in announcing Doom: The Dark Ages, a bold, more melee combat-intensive prequel in id Software’s brilliantly revived and historically iconic first-person shooter franchise.
And speaking of prequels, Xbox President Sarah Bond introduced the “one more thing” game for this Showcase: the long-anticipated new entry in the Gears series, which itself was not a surprise. What shocked everyone, though – which the trailer slowly made more apparent – was that we wouldn’t be picking up Kait’s story in Gears 6, but instead we’ll be going back to Emergence Day and the formation of Marcus Fenix and Dom Santiago’s Delta Squad in a Gears of War prequel – complete with a most-welcome (by me, at least) restoration of the “of War” part of the name.
But the 2024 Xbox Games Showcase didn’t just start big with Black Ops 6 and Doom: The Dark Ages and end big with Gears of War: E-Day – it kept cooking for almost the entire runtime. A new gameplay trailer for Fable floored me, as not only was I not expecting to see any more of it after getting our first tiny glimpse at gameplay at last year’s Showcase, but we got to see quite a bit of Playground’s gorgeous new rendition of Albion. The cherry on top was Microsoft committing to a 2025 release window, which means we can already pencil in Doom: The Dark Ages and Fable for next year – my gut says the former will drop in the Spring, and the latter in the Fall.
Oh, but South of Midnight belongs on that 2025 list too! We got a proper gameplay trailer for Compulsion’s first game since joining the Xbox family after it was announced with a cinematic piece last year, and the art style is incredibly beautiful and wholly unique.
Meanwhile, it didn’t get a release year attached to it (meaning, assume 2026 for now), but the game that stole the fantastic show for me was Perfect Dark. The long-gestating reboot of the beloved Nintendo 64 classic (and decently liked Xbox 360 launch title) has reportedly endured a troubled development, but the co-developers at The Initiative and Crystal Dynamics blew me away by showing off a gameplay-packed trailer that showed off gadgets, first-person shooting, and parkour, leaving me optimistic that we might have a slick combination of Mirror’s Edge, Deus Ex, and the original Perfect Dark on our hands.
Even the inevitable mid-show lull that every showcase like this goes through yielded compelling reveals: the ‘90s-set adventure Mixtape feels like it was made for me specifically, Metal Gear Solid: Delta appears to be both a gorgeous and incredibly faithful remake of the classic Metal Gear Solid 3, and Indiana Jones and the Great Circle only “disappointed” me with an otherwise A+ story trailer because we didn’t get a more specific release date than “2024.” But it does reaffirm that within six months I’ll be playing the next effort from MachineGames, a studio that has never missed.
The game that stole the fantastic show for me was Perfect Dark.
In fact, Xbox’s 2024 Games Showcase was so spectacular and packed with huge first-party games that I didn’t even notice that two of their biggest pillars were missing: Halo and Forza. Granted, I wasn’t expecting anything from Halo, as we’re still only 2.5 years past Halo Infinite’s release. But Forza? Surely a new Forza Horizon – arguably Xbox’s most consistently brilliant franchise – is in the works! If you’re Microsoft, you know you’ve had a heck of a showcase when Halo and Forza can stay home and nobody seems to mind.
I suppose there was one rumored thing that ended up not being included: an Xbox handheld. Fortunately, I got a chance to ask Phil Spencer about that directly afterwards, and I’d say he came as close as he could to confirming its existence without formally announcing it.
If this stellar showcase reaffirmed anything for both Microsoft and Xbox fans alike, it’s that a powerful console is great, and Xbox Game Pass offers a nice value option, but a consistent diet of top-shelf games is what matters more than anything else. More of this please, Microsoft.
Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.